The game then sets up the employees properties: Name Percentage of chance between Male and Female: If the Employee is not famous, the game checks whether a famous Employee can be searched for again (Maximum of 2 times) (b+0.1 - clamped between 0 and 0.7) => (Randomized Number between 1 and 0)Īfterwards, the game generates a Name, Surname, and Sex. R2 - second random number between 0 and 1īF > 0.5 and R1 > 0.5 and R2 > 0.5 - all conditions must be fulfilled Game checks whether famous Employee is found: R1 - first random number between 0 and 1 Game calculates Tech and Design complements from MinTech/MinDesign Ratios, result in the form of a table: Number of Employees that will be found: h = -> Rounded downĮmployee search duration: Between 1.5 and 3 weeks.īudget factor: BF = b/3+(1-b/3)*(random number between 0 and 1) The available Employee properties depend on the Budget size and Office Levelīudget Ratio: b – Percentage of Budget Slider (range: 0-1) They can however be modified during the course of a game via Training, and are a requirement for mission specialization and domain specialization Algorithm for finding new employees: Game Development (detailed algorithm : Tech and Design Points Generation Algorithm).These effects apply to the following activities : ![]() ![]() Reaching certain level thresholds unlocks specialization. Increases bugfixing and increases amount of regeneration during vacation and how quickly staff starts working after returning. The higher the budget set, the more options you will have for Staff members and the more skilled they will be.
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